Showing posts with label generative music. Show all posts
Showing posts with label generative music. Show all posts

Sunday, 17 October 2021

Men, maths, and machines: Stochastic by Carbon Based Lifeforms

 

Stochastic music, as an actual term and method, really has its origins in Yannis Xenakis's seminal work from the 1960s, entitled Formalized Music (Musiques Formelles)

Essentially, random processes not only produce musical events in stochastic compositions, but they can be directed and/or constrained such that they can even create musical pieces of a certain style or genre. Creating a systematic mathematical treatise on this topic was an utterly groundbreaking move. 

Of course, in 2021, we have the luxury of looking back at decades of genuine computer music - i.e. musical works that were created not just on, but by computers. With the advent of personal computers, one could create such works at home, tinkering with stochastic processes or elaborate mathematical algorithms (for example, in the case of fractal music).

Computer compositions reliant on random elements were no longer confined to the laboratories with huge and terrifying looking computer monsters. Once upon a time, the stunningly human and mesmerising Illiac Suite could only be created on such a monstrosity, the ILLIAC computer at the University of Illinois.

Many have ventured into the realm of computer music, after all, even the ambient music luminary Brian Eno has built bridges between ambient and generative music.

We are almost at the end of 2021 now, and the ambient/psybient duo Carbon Based Lifeforms surprised fans by the release of an album called Stochastic

The album returns to the sonic world of their earlier ambiental albums like VLA and Twentythree.

The way in which this album was created is eminently different, though. Well, you may have guessed it, stochastic processes were applied in order to generate the sound sequences and textures. 

As the authors describe it, the tracks were born from exploiting the random features of some of their synths, and they were left alone to do their things... creating evolving textures, layers, and motifs. 

The track titles are firmly rooted in the world of maths and algorithms, apart from some poetic ones like Hello From The Children Of Planet Earth. Titles like Eigenvector, Finite State Space, Sphere Eversion are straight out of the world of vector algebra, control theory, and topology. 

One key aspect to highlight here is that the album does not contain what some may fear: these are not academic unlistenable experimentation, alien and alienating random sounds, or products of some purely theoretical adventure in areas of mathematics that nobody may understand. 

The album does sound remarkably identifiable as a CBL album. It has dreamy textures, floating layers of sonic bliss, and memorable evolving motifs. 

What is often forgotten when some discuss computer-generated music is that ultimately, it is still the human producing the end result. 

That human input may be merely a selection process of picking out pieces or entire tracks from the randomly generated output. It may be human involvement in the constraints imposed on the pseudo-random processes. It may be human control of numerous parameters, algorithms, stochastic processes. It may be human choices in the processing of the resulting sounds, e.g. via choices of effects.

Where the machine ends and where the human begins in computer-generated music is often a futile debate. 

We, as listeners are hearing the end result of a 'collaboration' between man and machine, where the machine was given more freedom than in normally composed and performed electronic music. 

When listening to Stochastic, at least this reviewer would recommend something perhaps scandalous to the listener: let's forget analysing where that delimitation line between the human crew of CBL and the synths may be. Let's not treat it as a highly technological record...

It is ethereal, pleasant, non-intrusive music but by no means for passive listening. There are endless details and myriad changes of subtle or tidal nature, there are tiny evolutions of sounds and there are vast swells of sounds. There are passages that are genuinely uplifting, expansive, and infused with what seems to be human emotions.

It comes across as a wholly enjoyable, varied, and quite human album. 

As Bill Laswell once wrote, Computers and electronic music are not the opposite of the warm human music. It's exactly the same...






Tuesday, 12 November 2019

The infinite from the ephemeral: Jean-Michel Jarre's EoN generative music app

Generated image of EoN infinite music app

Generative music has a surprisingly long history... It goes back to an era that very much predates famous and often-quoted examples, like those of Brian Eno's Koan.

While Eno has made the term 'generative music' enter the public consciousness, what it denotes existed for many decades before.

In many ways its origins can be traced back to some stunningly innovative work from the 1950s, for example the first ever work entirely composed by a computer: the Illiac Suite from 1957. Even now, this string quartet remains a remarkably human and spirited work, especially considering that it was entirely generated via algorithmic means.

Another major landmark is Iannis Xenakis's pioneering work on the formalisation of music, i.e. approaching music from a mathematical, more specifically stochastic, angle - and creating the possibility of describing music as a stochastic process.

His revolutionary Musiques Formelles, published in 1963, was already based on his extensive analyses and experimentations dating back to the 1950s. It, too, was the basis for numerous computer compositions from the 1960s and later.

In a far less mathematical manner, electroacoustic experiments done with tape loops could be considered as early, and very much analogue, ways of creating generative music. The slow and mesmerising interplay of timing relationships between tape loops, as used by minimalist pioneers like Steve Reich, was used by many subsequently... even in Brian Eno's Music For Airports, almost a decade after Reich's seminal It's Gonna Rain.

The explosion and affordability of personal computers and mobile devices meant that myriad software creations, including phone apps, could bring generative music to the masses. The list of various algorithmic, including fractal-based, composition tools is quasi-endless by now.

After decades of efforts from aforementioned Brian Eno, too, comes yet another piece of software as an iOS app. It was launched under the name EoN by the ever-youthful Jean-Michel Jarre, with software coding by Alexis Zbik and Vianney Apreleff.

Conceptually, it has its roots situated closer to the area of generative music from the realm of certain computer games, where considerable amount of human-composed music material is re-combined / re-arranged by software.

However, in the case of EoN, the result is structured as an actual album. Whilst it relies on seven hours of music composed by Jarre, the software ends up generating a potentially infinite album.

Furthermore, it alters the result every time anybody runs it - so it produces myriad instances of evolving music, in some ways turning the ephemeral and local (i.e. the moment and the personal instance of the app used by a certain person) into something eternal and expansive.

Thus, philosophically, it is an interesting exercise, especially as the resulting concept album is not just some slowly floating ambient drone as, alas, some generative music ends up being. The demo illustrates just how varied the resulting musical output can be.


Another notable aspect is that one does not just end up with the generated music: there are endless generated visual effects, too, hence the experience can become quite mesmerising indeed.

As musical elements are endlessly re-arranged into evolving constructs, EoN is an interesting combination of algorithmic, accidental, and pre-composed approaches to generative music. Using Jarre's original material, not only the music gets infinitely re-combined in countless ways, but each specific 'instance' of the infinite album is different. If one re-starts it, it will generate yet another different album... and it is up to us, and the available electricity supply, how long we let it play.

In terms of duration, this 'infinite' album certainly goes beyond the mere 639 years that the organ version of John Cage's As Slow As Possible will take to perform... assuming that batteries or any electrical energy source connected to the device running EoN lasts...