Showing posts with label innovation. Show all posts
Showing posts with label innovation. Show all posts

Sunday, 27 November 2022

The emperor's clothes... and Jean-Michel Jarre's Oxymore

 



The twenty-second studio album from one of the grand masters of visionary electronic music has been released as an homage to Pierre Henry, and Jarre's official website presents it as "conceptually his most ambitious and groundbreaking to date".

If one approaches it with quite a few decades of Jarre fandom and almost equal number of decades of audio engineering experience under one's belt, the impulse to state a few non-subjective facts about this album becomes uncontrollable. 

Thus, it is easiest to describe what this album is not...  and these facts definitely contradict the  bandwagoning and artificial, thoughtless applauding in quite a few music publications.

One has to start with the claim that this is Jarre's most ambitious and groundbreaking studio album... 

The listener may have been fascinated by the paradox of the recent Equinoxe Infinity album, which was released with great hype about its futuristic visions - but the album contained highly self-conscious nostalgia and re-iterations of the past (down to the use of specific 1970s sounds from the original Equinoxe), combined with quasi-desperate EDM trendiness and shockingly antiquated, even banale, sound sample manipulations from the mid-1980s. 

If that listener wishes to revisit those mixed feelings, then Oxymore is another perfect album for that. 

Pierre Henry was undoubtedly a trailblazer with huge influence on Jarre, too. In 2022, chopping of samples of his speech (and other sounds) is not only far from groundbreaking or ambitious creativity, it is not even something of the present. Nor is time stretching, or rapid modulation of audio synthesis parameters. What we hear throughout the album, in terms of the sounds used as rhythmic or pitch-pattern elements, could be and has been done, admittedly more tediously, in the mid-to-late 1980s already. 

Ambitious and groundbreaking creativity is not tens of minutes of rapid changes to sound localisation in stereo or surround sound space, applied to almost all sequenced patterns and lead motifs. Well, lead sounds, as one has to challenge misty-eyed reviewers (who are using words they prove not to understand at all) to name a single musical motif they remember after the album listening ends. There are none, albeit this one is, naturally, a subjective take. 

So let's paddle back to the waters of objective analysis via a trajectory that is much less jagged and histrionic than the sound processing on the entire album...

The sorely missed Klaus Schulze or any grand master of the Berlin School of EM have demonstrated decades ago how on-the-surface monotonous sounding sequenced sounds can actually contain a Universe of myriad changes, subtleties, fluid and spirited movements that can enchant the brain. 

What we have on Oxymore is a robotic, exactly repeating sequencing in many places, where musically or even sonically there is zero change - whilst other layers of sounds are trying to mask this with the aforementioned aggressive, constantly jumping-around, aimless modulations of filters, envelopes, distortion effects, and spatial localisation. 

Do we recall Moon Machine, from the album Images or the single? If one takes away all the structural development, and puts its sequencing, panning, and rhythm programming through a MIDI randomizer plugin that changes control parameters rapidly... we would get something very close to the majority of the "tracks" on Oxymore. But... Moon Machine was created then released in the mid-1980s...

Some called the new album Zoolook 2. Once again, one (in a by-now thoroughly irritated manner) has to conclude that some, simply and factually, have no idea why Zoolook was astonishingly imaginative, innovative, and why it holds up even in 2022 as a seriously "wow" electronic album. Oxymore would only be a Zoolok 2 if it had used current synthesis and re-synthesis methods in a way that it pushes them far beyond what everybody else is doing at the moment with them. 

Using 1980s garbling of audio samples, 1990s grain synthesis, time stretching based on the same granular technology that has been around us for decades etc. is not even reaching the level of what other (experimental or mainstream) electronic artists have been doing for years, if not decades. 

The one area of innovation where Oxymore can fairly claim novelty status is, ironically, not in electronic music - it is in visual and immersive virtual reality realm.

In mixing and mastering, sure, there are state-of-the art audio techniques employed - the Dolby Atmos mix makes it something worth listening to, from a sonic experience and technical viewpoint... at most. 

The supreme irony of this album is that if this was to be any kind of true homage to Pierre Henry, it could have been a cerebral sonic collage or any form of 'experimental' electronic music - instead of something abundant in desperately trendy drum machine beats and many EDM clichés.

The subject area where it is quite near-impossible to write anything objective is certainly the musical one. Does Oxymore contain anything more than jarring, random, overdone, and sometimes, for prolonged sections, robotically monotonous sonic puree from a high-powered blender?

Well, let's attempt a not purely subjective answer based on a look at Jarre's first few albums released almost four and a half decades ago... and Oxymore.

The astounding imagination that resulted in the groundbreaking Oxygene and Equinoxe albums was both technical and musical. Fascinating creativity fought with rudimentary technology, pushing it to its limits, in order to create something fluid, otherworldly, yet so human that it even contained memorable hummable tunes... and evergreen EM "hits". 

It is deeply ironic, that all the hype around Oxymore simply cannot hide the glaringly obvious fact that, apart from the mentioned mixing/mastering technology and the multimedia materials accompanying the album's sonic content, Oxymore does not bring anything new that makes erudite or non-erudite listeners sit up on hearing unprecedented flights of imagination.

One could put up even with pure technological innovation in the "tracks" when it comes to sound synthesis, but all one hears is regurgitated decades-old technology hammered-on with the higher speed modulation capabilities of modern software. 

Jarre stated that he feels "sorry for those afraid of the future". Quite rightly so. However, his depiction of future is robotically re-using decades-old EM tropes pushed to the extreme, while the visuals are quasi-monochromatic, as sterile and industrial-looking as the CGI in Tron was in the early 1980s... or a modern rendering of the gloomy industrial cityscapes of Fritz Lang's Metropolis from the mid-1920s... If this is the future, then, unfortunately, we should be worried about a return to the visions of 1950s dystopian science fiction...

Even if one let the hype-vs-reality contradictions of the "futuristic" Equinoxe Infinity pass despite its dense 1970s (and clichéd 1990s) references, it is impossible to do so in the case of Oxymore. The emperor, this time, really isn't wearing any clothes. 





Sunday, 17 October 2021

Men, maths, and machines: Stochastic by Carbon Based Lifeforms

 

Stochastic music, as an actual term and method, really has its origins in Yannis Xenakis's seminal work from the 1960s, entitled Formalized Music (Musiques Formelles)

Essentially, random processes not only produce musical events in stochastic compositions, but they can be directed and/or constrained such that they can even create musical pieces of a certain style or genre. Creating a systematic mathematical treatise on this topic was an utterly groundbreaking move. 

Of course, in 2021, we have the luxury of looking back at decades of genuine computer music - i.e. musical works that were created not just on, but by computers. With the advent of personal computers, one could create such works at home, tinkering with stochastic processes or elaborate mathematical algorithms (for example, in the case of fractal music).

Computer compositions reliant on random elements were no longer confined to the laboratories with huge and terrifying looking computer monsters. Once upon a time, the stunningly human and mesmerising Illiac Suite could only be created on such a monstrosity, the ILLIAC computer at the University of Illinois.

Many have ventured into the realm of computer music, after all, even the ambient music luminary Brian Eno has built bridges between ambient and generative music.

We are almost at the end of 2021 now, and the ambient/psybient duo Carbon Based Lifeforms surprised fans by the release of an album called Stochastic

The album returns to the sonic world of their earlier ambiental albums like VLA and Twentythree.

The way in which this album was created is eminently different, though. Well, you may have guessed it, stochastic processes were applied in order to generate the sound sequences and textures. 

As the authors describe it, the tracks were born from exploiting the random features of some of their synths, and they were left alone to do their things... creating evolving textures, layers, and motifs. 

The track titles are firmly rooted in the world of maths and algorithms, apart from some poetic ones like Hello From The Children Of Planet Earth. Titles like Eigenvector, Finite State Space, Sphere Eversion are straight out of the world of vector algebra, control theory, and topology. 

One key aspect to highlight here is that the album does not contain what some may fear: these are not academic unlistenable experimentation, alien and alienating random sounds, or products of some purely theoretical adventure in areas of mathematics that nobody may understand. 

The album does sound remarkably identifiable as a CBL album. It has dreamy textures, floating layers of sonic bliss, and memorable evolving motifs. 

What is often forgotten when some discuss computer-generated music is that ultimately, it is still the human producing the end result. 

That human input may be merely a selection process of picking out pieces or entire tracks from the randomly generated output. It may be human involvement in the constraints imposed on the pseudo-random processes. It may be human control of numerous parameters, algorithms, stochastic processes. It may be human choices in the processing of the resulting sounds, e.g. via choices of effects.

Where the machine ends and where the human begins in computer-generated music is often a futile debate. 

We, as listeners are hearing the end result of a 'collaboration' between man and machine, where the machine was given more freedom than in normally composed and performed electronic music. 

When listening to Stochastic, at least this reviewer would recommend something perhaps scandalous to the listener: let's forget analysing where that delimitation line between the human crew of CBL and the synths may be. Let's not treat it as a highly technological record...

It is ethereal, pleasant, non-intrusive music but by no means for passive listening. There are endless details and myriad changes of subtle or tidal nature, there are tiny evolutions of sounds and there are vast swells of sounds. There are passages that are genuinely uplifting, expansive, and infused with what seems to be human emotions.

It comes across as a wholly enjoyable, varied, and quite human album. 

As Bill Laswell once wrote, Computers and electronic music are not the opposite of the warm human music. It's exactly the same...






Tuesday, 30 June 2020

Fifty Years Of Unique Audentity: Klaus Schulze



Borrowing the pun of one of his landmark double albums, it seems fitting on the last day of June to look at the vast body of work of one of the most individual electronic music visionaries of our times, someone with a very unique and instantly audible identity... pardon, audentity...

In June 1970, the first album appearance of Klaus Schulze occurred. At that point he was a member of what has become a veritable institution in the electronic music sphere: the band Tangerine Dream, founded by the late Edgar Froese.

Electronic Meditation was the first and last Tangerine Dream album that featured Schulze - as he promptly moved on to establish his, by now legendary, solo career. 

Audiences may not have suspected at that time that the drummer, who joined Tangerine Dream after a brief and unreleased musical contribution in the rock band Psy Free, would become a unique and vastly (seldom successfully) imitated electronic music luminary.

His early solo albums, Irrlicht and the double LP Cyborg, presented us a daringly and unashamedly experimental musician who could conjur up entire strange worlds in as long as possible continuous compositions. Back then, the physical medium only allowed twenty-odd minutes of continuous sonic poetry... but the later Klaus Schulze of the CD era could mesmerise us with seventy-plus minutes long monumental electronic structures...

Well before "trance" entered the terminology of music, and well before it has become a label for a particular sub-genre of electronic music, Klaus Schulze was creating an unmistakeably personal and truly unique kind of electronic trance.

One could pick from his vast discography the hypnotic Timewind and Mirage from the heroic and analogue 1970s, the astounding Audentity or En=Trance from the confident and digital 1980s, the spellbinding Das Wagner Desaster or In Blue of the mature and limitless 1990s... or the epic, but intimate, Rheingold or Silhouettes of the recent years...

The one central trait of all Schulze albums has been a rare, much sought-after, and countless times attempted to be imitated feeling that this music simply comes into being, without someone playing electronic or other instruments... and it exists, flows, occupies all available space without any human intervention.

It is impossible to listen to Klaus Schulze as background electronic music. Whilst he was and is recognised as a giant of the sequencer-oriented Berlin School of electronica, Schulze's music demands close attention.

Even if, on the surface, repetitive structures or sequenced elements are present, they are full of continuously changing, morphing, flowing myriad details. The intricacies of his live or studio performances are dazzling, if one closely listens to the ever-changing sonic Universe he achieves to create in our room. 

Over the fifty years, Schulze has never stopped innovating and changing. Sure, some artistic decisions could be seen as questionable or one could point out major U-turns in his ars poetica.

The key aspect one must not forget is that artists like Schulze have experimented with sometimes wild departures in highly unexpected directions, instead of standing still. We may wish that we had been treated to countless repetitions of Timewind and we may go misty-eyed when thinking nostalgically of the musical world of Dune or X

However, as in the case of Tangerine Dream, one has to realise that instead of self-repetition, such artists were daring enough to constantly seek out new directions, experiment with even never before touched technologies, and move with the times - or, actually, define those times. 

He has treated us to superhuman-looking and -sounding live improvisations, impossible to dissect and mind-blowingly complex whirls and galaxies of sequencer patterns, vast floating sonic ambiences before ambient music became a term, trance-inducing grooves before trance music became a term, imaginative and daring use of sampling, collaborations with legendary musicians as far from electronica as one could possibly imagine... Who would have thought the legendary  Lisa Gerrard's vocal improvisations would perfectly and astonishingly blend in with Schulze's vast sequenced structures in a live setting, too?... 

It might be impossible for an avid electronic music, or even Klaus Schulze, fan to like all his live and studio albums... However, the one constant we can easily hear on his albums, irrespective of the fundamentally different sound worlds he has experimented with over half of a century, is that Schulze sound...

What is it exactly? The long flowing compositions? The mind-bendingly complex and constantly shifting sequencer work? The superhuman improvisations running through the fluid soundscapes? The seamless combination of ancient sonorities, even ethnic vocals, ocean-deep sonic textures, and fiery improvised leads?


Even after fifty years of album releases, one cannot be sure... but as soon as previously unknown to me Schulze album or composition popped up on radio or elsewhere, I used to jump: that had to be Schulze!.. and it was.

If there was one person who would, not too strong of a word, hate pigeonholing his vastly varied musical output, it would be Schulze himself. 

As the grand master put it in a recent interview, "Remember ‘fusion’ once? Or ‘jazz rock’? And in 1990 it was for some parts of electronic music ‘acid’, ‘acid jazz’, ‘house’, ‘deep house’, ‘Detroit techno’, ‘rare groove’, ‘New York garage’, ‘industrial’, ‘Latin hip hop’ et cetera. All these fashionable coming-ups of words are not the terms and definitions I think or care much about. I am neither a swish sociologist nor a smart journalist but just a dull little musician who’s doing and enjoying his very own doings, and I call it ‘music’.”

Thus... thank you for fifty years of live and studio albums of music, Maestro... and may we be spoiled by further sonic creations in the future...






Tuesday, 8 January 2019

The passing of a visionary: Alan R. Pearlman, founder of ARP



Alan R. Pearlman, founder of, and creative genius behind, ARP Instruments has died on 6 January, aged 93.

Even as a student, after the 2nd World War he was dreaming of electronic instruments that could be real musical instruments for musicians, instead of laboratory curiosities. When he founded ARP Instruments, he started to put his dream into practice - and the list of his patents is impressive to this day.

When Moog and ARP Instruments were rival companies, ARP being the second most known synthesizer brand, even Bob Moog recognised the technical merits of ARP 2500. First of all, unlike Moog synths of the day, the ARP had famously stable oscillators - so it didn't need the notorious frequent re-tunings due to oscillators drifting over time.

Unlike the modular Moog, this ARP legend has employed a matrix system and special pins to achieve the patching, instead of a mass of cables.

Illustrious names used the ARP 2500 and its more affordable successor, the ARP 2600: Pete Townshend, Jean-Michel Jarre, Jimmy Page, David Bowie, Herbie Hancock, Jerry Golsdsmith, Jeff Wayne... and many uses of the legendary synths are as famous as some of these artists.

In Star Wars, the R2-D2 robot's whistles and bleeps were made via ARP 2600, and a few years earlier, the musical communication with the UFO that landed in Close Encounters of the Third Kind was made on an ARP 2500...

Jean-Michel Jarre to this day possesses and uses an ARP 2500, and he employed it on the recent live revival of his classic Oxygene album, too.

As a masterstroke, ARP has also released a charming and eminently portable synth, too - the ARP Odyssey. It was a duophonic, compact and quite affordable powerhouse of a synth has become another sought-after legendary instrument, featured on countless records. Everybody from Klaus Schulze to Chick Corea to ABBA to Billy Currie has used this synths that was ultimately made in three versions.

What can illustrate better the longevity of A. R. Pearlman's ideas and innovations than the fact that mighty Korg in 2015 has resurrected the ARP Odyssey as something that some abbreviate fondly as the KARP Odyssey...

To quote Richard Boulanger"even at 90 and beyond, Alan R Pearlman was still dreaming of new circuits, modules, and controllers! Undeniably, Alan R Pearlman was an engineering genius. Everyone recognizes that his synthesizers were beyond brilliant. But I truly believe that the heart and soul in his machines drew their spirit and life from Alan’s musical virtuosity on the piano, his truly deep musical knowledge, his passion and enthusiasm for “all” music, and his nurturing and generous support for young composers and performers, regardless of whether they were into classical, avantgarde, film, fusion, rock or pop."
Korg ARP Odyssey

It is extremely rare to have a brilliant engineer and innovator with deep musical sensitivity and understanding of what a musician needs. On top of that, Alan R. Pearlman had superlative feel for ergonomic design, for aesthetic considerations - therefore his creations were true gems of electronic instruments, in the fullest sense of that word.

It is not overstating his and his creations' significance if one says that his instruments had life-changing impact on many, on both technical minds and on great musicians who embraced technology.

Rest in peace, relentless innovator and dreamer...



Friday, 24 August 2018

From oxygen to outer space - Jean-Michel Jarre at 70

Photo: AFP

Jean-Michel Jarre, perhaps the most prominent post-avant-garde names of the French School of electronic music, turned 70 today.

Whilst he was already a prolific experimental and soundtrack composer before the 1976 release of his landmark album Oxygène, the latter has really projected his name onto the firmament of both popular and critically acclaimed electronic music.

Even in 2018, the album sounds futuristic, timeless and perfectly at home with state-of-the-art current space rock and ambient electronic albums - a fluid, bubbling and seamlessly flowing electronic symphony that still continues to hold many lessons for budding electronic musicians who choose to compose with intent a descriptive and emotionally involving sub-genre of electronica.

As they say, the rest is history...

Whilst Jarre has become perhaps even more known for the record-breaking gigantic concerts, where audiences were in their millions (absolute record was 3.5 million people) and the stage could often be an entire city even, his imaginative musical creations cannot be ignored.

His music was seen by some regimes as ideologically clean and "safe", the music of a technological future - hence it is not an accident, that he was the first Western musician officially invited to give live performances in post-Mao China.

While Jarre established himself as an unparalleled visionary when it came to live performances, with hugely innovative multimedia technology at work alongside his futuristic electronica, his use of innovative new musical instruments was also remarkable.

Cities in Concert - Live in Houston, TX

Fairlight, the pioneering sampler that completely changed music across countless genres, was mostly used even by luminaries like Herbie Hancock, Peter Gabriel, Art of Noise and Kate Bush as a digital instrument capable of playing back sound samples.

Then Jarre released the to this day astonishing album Zoolook, where he has taken the Fairlight to an unprecedented level, projecting us into a never before heard sonic Universe.

His use of sound processing and alteration via the new instrument sounds simply stunning even today - and all this was not done in a purely academic manner, making Zoolook actually enjoyable by the masses.

Whilst he ventured very happily into the realm of chirpy, dancey, highly trendy electronica, too, we cannot forget the fact that he also composed vast, almost cosmic requiem-sounding suites like Rendez-Vous, and ventured into "pure" electronic ambient music, too (the epic length title track on Waiting for Cousteau).

Even under the surface of sometimes very pop-sounding electronica, he often managed to hide complex musical ideas. A simple example would be Equinoxe, his second album, where the most popular track has employed time signatures that one is challenged to find in any chart-topping creation...

Even in 2018, even at 70, he is not only keeping up with the absolute latest greatest technological advances in sound synthesis, processing and music production, but he remains an influencer and a shaper of sound technology.

His latest studio double opus, the Electronica Vol. I and II., shows how he can collaborate with numerous electronic musicians who come from vastly different musical and technological backgrounds.

The tracks composed with the biggest names, ranging from Vince Clarke to Hans Zimmer to the late Edgar Froese (founder of the veritable Berlin School institution that is Tangerine Dream), show that Jarre's artistic range and sensitivity is able to integrate myriad musical ideas and sources into a coherent concept.

In ways that transcend particular subjective tastes and electronic music preferences, Jarre's trailblazing efforts in the field have left their mark on countless facets of music technology, including creative tools and approaches to the vast world of synthesizers.

His music is also testament to the fact that the most high-tech instruments are mere instruments, and the human using those instruments remains the key factor in the creative process... making the resulting music sometimes unashamedly romantic even, whilst created with (the still often misperceived as "cold") electronics.





Friday, 27 April 2018

Shaping sounds... with good KARMA


One doesn't normally start a music technology-related piece with a (for all the wrong reasons) alleged and memorable expression from a former president... However, KARMA is perhaps one of the most "misunderestimated" technological innovations out there...

Some have asked recently in some synth groups whether KARMA is basically an arpeggiator of sorts. Well, that might be just one ice crystal on the tip of an impressive iceberg... and as KARMA has many modes, generated effects, and quite some depth of parameters, a number of its capabilities are exemplified below with some techie elements, too.

Korg KARMA workstation
KARMA (Kay Algorithmic Realtime Music Architecture, named after its inventor Stephen Kay) has had its debut on the Korg Karma music workstation. Latter has been used by Peter Gabriel, Rick Wakeman, Vangelis, Herbie Hancock, to name just a few...

Subsequently the technology was incorporated in flagship workstations like the Korg M3, OASYS, Kronos, but also as separate software app that can be used with e.g. the Yamaha Motif series synths, too.

Well, while it can be used as an extremely powerful and quite unprecedented generator of musical accompaniments, it has modes (or in proper KARMA terminology, generated effects or GEs) that possess some really dazzling capabilities.

True, it generates MIDI events basically - but  one must not think of MIDI events just in terms of musical notes. KARMA can actually control many aspects of the sound, hence it can actually be a powerful sound design tool, too. It is at its most powerful when integrated closely with the synth, so that coupling between the user interface (think of M3 or Kronos's panel of sliders and switches) and what it controls is tight.

Many of its GEs can create complex musical sequences whilst monitoring what one plays. The myriad parameters, which one can have real-time access to, elevate the resulting melodic and percussive lines far beyond the stereotypical and often robotic arpeggiator outputs. Real-time control of note randomisation, swing, generated pattern complexity etc. can give the resulting sequences a surprisingly human feel.

The fact that vast sets of parameters can be organised into so-called "scenes", and transitions between these can be done instantly while playing, means that user can build up different sections with helpful assistance from KARMA.

This clip shows some examples by Stephen Kay, with KARMA scenes and controls on the Korg M3. Some  subsequent clips are taken from the net, but unashamedly from one's own tracks, too, where at least one knows exactly what was done with KARMA settings and why...


The areas where KARMA really starts to cross into a whole new realm is where its GEs create realistic imitations of how some instruments are played. Hammered dulcimer can be played with stunningly realistic action, as a section of this clip illustrates on the Kronos workstation - and one has fine control over how that hammer action shapes and decorates the resulting sound.


Similarly. KARMA can imitate strumming and specific ways of playing ethnic instruments with typical phrasings - from guitars to sitar. There aren't many things as annoying as a sitar or a koto that sounds like a keyboardist played it on a keyboard with some sitar or koto samples... KARMA's assistance in performing realistic triggering of notes and phrases of even fiendishly difficult instruments can be quite surprising.

However, one is very free to apply such KARMA modes or GEs to eminently different things - try run a "gong roll" effect on the decay parts of a piano sound for instance, stand back and admire what happens - a pulsating ambient texture unfolds.

The harmonic "modes" or GEs are hard to describe until one hears the effects. Not only they create chord structures, but also they can subtly alter and move notes, creating shifting textures. The exemplified section of this track was created with a  modified Korg M3 combi, which uses subtle KARMA movements that slowly shift and decorate the ambient music-like textures.

Often the MIDI events are so rapid and subtle, that they do not actually fully trigger notes - but their effect on patches can be quite interesting. Some of the so-called "pad holder" GEs used with, one can guess, pad-type sounds can really move and blend things, creating interesting sonic textures.

One can unleash KARMA effects on patches that benefit from gated GEs and such, the MIDI control events ending up moving and shifting the sounds in ways that can give countless ideas in sound design, too.

Korg M3 workstation
This clip shows two Korg M3 modules connected together, and a lot of inventive custom programming allowing the improvisation to benefit from touchscreen controls changing parameters, while KARMA is creating the ambient sonic textures.

One, perhaps not every day used, ability of KARMA surfaces when one has the audacity to use a certain mode or GE for something entirely different compared to what it was actually meant to be used for.



Why not use something intended for a piano chord frenzy on a rich choral patch to create some interesting motions and atmospherics? The first section of this track inspired by Cordoba Cathedral is an example of this.


Or why not use gated GE to move some sounds around? Opening part of this track and the main motif uses this to add a lot of animation, as certain patches can react quite pleasingly to the KARMA controls (instead of merely hearing e.g. a panning effect).

KARMA ticking along with different scene settings while one builds up a largely improvised track can result in immediately usable results, for example a track dedicated to the Hubble space telescope has had the percussion and bouncing background patterns entirely created with KARMA scenes, which were set up before the improvisation session started. Clean up the result, add some ambiental intro and outro... and there it is.

Speaking of improvisations, the middle section of this semi-ambiental and new age-ish track was set up with two KARMA modules ticking along and playing calm inter-twined motifs on sitar patches... while improvisation could be layered on top.


Wave sequencing is also an area where the technology can create real time controllable sonic magic, if the synthesizer controlled by KARMA can do wavesequences - as exemplified in this clip . Latter  shows the KARMA software that can be used on a computer, while it controls the connected synth, if latter has no built-in KARMA.

Can KARMA be used to bridge musical traditions several centuries apart? Well, yes, two of its modules with real-time controls provided backdrop and the electronic swells for a track that used a theme by John Dowland (Flow My Tears, 1600) and projected it into the sci-fi atmospherics of a Philip K. Dick-inspired album project.


The eternal discussion can ensure of course: what percentage of human input is at work, and how much is done by the algorithms...

Well, perhaps one is biased after years of interesting idea-triggering KARMA experiments, but the fact is that what makes the technology perhaps so non-obvious is actually its greatest strength: it has myriad, truly myriad, parameters one can set up and control also in real time.

So the human input cannot be ignored in setting up the desired KARMA scenes and the parameters of each. Even custom GEs can be created at will... As any tool, this, too it can be used for mechanical results or something human and creative. The difference is in the user, not the tool...

True, once it is set in motion, it runs along the human player, monitoring what is being played on the keyboard or in the incoming MIDI information set to trigger it. So one can forgive some beliefs that it is "just" a complex accompaniment generator.

However, the delimitation line between the human user and the tech at his fingertips is a very blurry one. Even mere step sequencers and arpeggiators in the right hands (think of Tangerine Dream's or Klaus Schulze's trailblazing and mind bending sequencer jams) can be astonishing creative and performance tools.

KARMA is light years beyond step sequencers and arpeggiators... so with all the philosophical doubts and debates one might have, we cannot consider it a robotic add-on in the creative or performance processes in studio or elsewhere.

Like everything else, it can be used for utter robotics, sure... but one can only blame one's own affinities and imagination if rigid patterns are the only things coaxed out of this technology...

Korg Kronos workstation with latest incarnation of KARMA technology








Saturday, 7 April 2018

Sequenced Alternate Universes: Christopher Franke at 65




Chris Franke, a pivotal former member of the electronic music legend Tangerine Dream, is one of the rare and still active persons who can be inextricably linked with the characteristic sound of the Berlin School of electronic music. On 6 April, he celebrated his 65th birthday.

The originally jazz drummer Franke has become a superlative pioneer in the use of sequencers, which were used by many to produce repetitive sequences of melodic notes or percussion.

The live use of sequencers, notoriously unstable in the analogue era and in need of sometimes heroic on-the-fly re-tuning, was pioneered by him and the other legend of German electronic music, Klaus Schulze.

While Schulze has used it in his solo performances that even now, on archive or bootleg tapes are spellbinding and mind-bending, Franke used them in live jams in a band that demolished any pre-conception on electronic music having been something robotic and pre-determined.

Chris Franke's contribution to Tangerine Dream's and electronic music history's seminal album Phaedra cannot be overstated. Speaking of heroics, one can hear, forever immortalised in the studio recording, Franke's on-the-fly re-tuning of the sequencers as they drift out of tune.

But then there is Ricochet, Tangerine Dream's first live album. Listening to it in 2018, it is still mesmerizing in its use of humanly impossible to perform multi-layered sequences.


Franke has not only expanded electronic music light-years beyond what was humanly playable, but his seminal contribution was that a musician was literally jamming, as in a jazz group or a fiery progressive rock outfit, with the rest of the band, whilst using the dreaded analogue sequencers.

The resulting sound has become a defining one, and even many decades later, known as the  quintessential Tangerine Dream sound.

Even the characteristic "ratcheting" of the sequencer patterns are making their way into the most state-of-the-art synthesizers manufactured now - just think of Arturia's Matrixbrute, demonstrating Tangerine Dream-esque "ratcheting" in its product demo clips.

But this is not about technology.

Yes, he has performed his mind-bending sonic imaginings on often custom-made gear that was way ahead of its time, but the essence of what was happening in his performances was eminently that of a musical mind. Yes, when he did his sequencer magic, it was almost unimaginable to most fans of electronic music that the so far rigidly and repetitively used sequencers can be played as any other instrument.

Chris Franke, as very few others, have demonstrated that superlative use of technology with a through-and-through musician thinking can propel music to levels and spheres never before even imaginable. Any Berlin School electronic music fan will have involuntary pulse rate changes when one mentions seminal live albums like Poland, which even decades later is an essential lesson to wannabe or even self-proclaimed sequencer masters.

His split with Tangerine Dream in the late '80s, and his setting up of a California-based solo career was a musically and technologically interesting move.

One could never expect the superlative master of sequencers to release a, what one might call "new age", introspective and impressionistic album - but that is exactly what his first solo album, the simply beautiful Pacific Coast Highway, is.

Franke has also produced soundtracks with remote over-the-satellite-link recorded symphonic orchestra and state-of-the-art electronics, like Universal Soldier or the hugely successful Babylon 5 TV series.

Whilst he has ventured into architectural photography, too, showing the same connection between a musical and visually creative mind as Vangelis has done, one has to recall with nostalgy the simply superhuman tour de force he has performed during his decades with Tangerine Dream.

However, if one wishes to revisit the sequencing mastery of Chris Franke in a more up-to-date robe, then his London Concert is a good reference point.

One hopes it is in no way offensive to any hardened Tangerine Dream fan or any of the current members, after the hugely regretful passing of Edgar Froese... but Chris Franke, or as he will be forever known, CF, has had a lasting and forever defining impact on what we know as the "Tangerine Dream sound"... and with that, one is actually labeling a whole and hugely significant Universe within the multitudes of electronic music of past, present, and future.



Thursday, 29 March 2018

Across centuries & continents of musical traditions - Vangelis at 75




One could try something unusual for the 75th birthday of one of the most prolific synthesizer artists: instead of reviews of selections from his musical output spanning many decades, some factual information alone could depict the significance of the almost impossible phenomenon in electronic music that is Vangelis.

Regardless of one's taste or preference for certain sub-genres of contemporary electronica, there are a few unique facts related to his body of work, its impact and significance in synthesizer music.

Having shot to fame as the keyboardist and one of the musical brains of Aphrodite's Child, his musical output soon ventured far outside the confines of progressive rock, and far outside what nowadays one understands stereotypical "electronic music" to be.

Even in 2018, it is a curious fact that one is unable to name another synth artist whose musical output spans the following categories, styles, genres and sub-genres - whilst uses electronic instruments as creative tools to connect and blend these vastly varied genres...

There is early music, specifically Medieval and Renaissance secular and sacred music. There are Far-Eastern, African and Celtic, Greek and Arabic influences and deep ethnic flavours.

There are choral-symphonic oratorios with resonances of Penderecki or Orff, but at the same time Medieval characteristics that are returning to the days of early polyphony. There is jazz-rock and even good old-fashioned rock & roll.

There are space rock suites, ambiental tone poems and abstract sonic paintings. There are "new age" and mainstream electronic vocal-instrumental works.

There are minimalist works with the shamanic and hypnotic traits of Reich and Glass. There are eminently experimental electronic adventures with echoes of IRCAM sonic collages and tone paintings.

There are Greek ballads and folks songs from the Middle Ages transposed into spacey electronic works. There are futuristic soundtracks with era-defining impact from cult film classics.

There are piano poems of twenty-plus minutes comfortably sitting within symphonic and electronic structures. There are ancient Middle-Eastern arrangements coupled with electronics, that evoke worlds that are distant in time and space.

One can travel from the dark processions of the Inquisition to the peak of Mount Everest, from delicate Chinese ornaments to vast Gothic vaults, from African tribe's ceremonial polyrhythms to the hustle and bustle of a modern metropolis's nerve centre, from intimate folk ballads to the unleashing of colossal powers by ancient and future deities and demigods...

Above list is not exhaustive, but all this can be found in the discography of one man who looked at synthesizers as creative tools serving any musical imaginings... instead of specific instruments for a specific genre limited to specific sound worlds.

Looking back at many decades of musical output, perhaps the central characteristic that made all this seemingly impossible musical range a reality was and is the refusal to treat technology as a dominant factor in the creative process.

First and foremost, there is a, as some said, great Romantic in front of those keyboards - hence comes an eminently human passion that puts technology in the service of the imagined sound worlds that refuse to listen to artificially imposed boundaries of styles and genres.

It is an interesting quasi-paradox in the case of Vangelis: treating complex, and often trailblazing, technology as just any other conventional instrument, allowed him to produce the most unconventional results that move freely across the musical traditions of many centuries and many thousands of miles.

Vangelis in electronic music demonstrated what the late Ray Bradbury demonstrated in literature: using the characteristic tools of the most futuristic outer realms of a chosen art form, one can create eminently evocative, passionate and hence emotional works that are not hampered, but instead are augmented, by the possibilities of the chosen creative tools.

Someone asked a few weeks ago on a synth music forum, what genre does his music belong to. As all music journalists and reviewers struggled over the decades, so did the numerous forum members... except for one answer, which was: "the genre is called Vangelis"...



Saturday, 3 March 2018

Converging worlds, stable antagonisms

Famously, and somewhat infamously, Klaus Schulze's first fully digital recording Dig It proclaimed the "death of an analogue" in one of its tracks.

Although the lyrics were ironic, and digital was understandably called an "automat" at that time, 1980 was not quite the best moment for heralding a tectonic shift toward an exclusive relationship with the emerging digital instruments.

Eminently digital synths (from early samplers to the later FM synths and beyond) have expanded the sonic palette to before unimaginable dimensions - but when it came to an "analogue" sound, they had been operating with a couple of crucial limitations.


In terms of sound synthesis and processing, the available computational power  was one of the factors that had been limiting the bit resolution and sample rate of the digitally represented signals that the synth operated with. This then introduced sonic artifacts, e.g. the especially notorious aliasing and a puny performance of early digital filters. Many of the still surviving, and largely outdated, stereotypes about the "digital sound" artifacts originated in this era.

The revolutionary Fairlight CMI
Both sample size and sampling rate also meant memory impact, especially for samplers. The characteristic sound of a Fairlight was partly due to its humble 8-bit sampling. 

Early Emulators used nonlinear compression tricks from the field of telecommunications standards, which exploited the way in which we hear things. Ergo they could store increasingly decent audio with fewer bits, hence with less (ludicrously expensive at that time) memory usage.

In an FM synth, like the revolutionary Yamaha DX7, the processing power was limiting the signal representation, the precision of the mathematical operations and how many of those it could perform in real time. 

The maths involved in even much later synths, like the E-mu Morpheus with its mind-bending morphing filters, limited how much control and changeability they allowed the humans to have in real time.

This was another key issue: how much we, users, could meddle in the inner digital processes and how much instantaneous control we have over the parameters that shaped our sounds.

The user interfaces on these digital synths were notoriously minimal, compared to the analogue synth users' joy of having an immediate, continuous and direct control over myriad parameters via many lovely knobs.

Even if some "programmer" kits helped one a little bit to get inside the digital beasts, the processing power still meant that one could not expect major real-time control over major number of key synthesis parameters. Notorious example, alas, is the aforementioned DX7, but even something like a Roland D50 engine was not a dream to deal with even with the programmers manufactured for them.

However, the analogue and digital worlds began to converge, and with huge steps in more recent times. NB convergence does not mean that the two (may) end up absolutely indistinguishable from each other, nor that someone may have the sheer audacity to claim that. Latter would immediately assemble the either purely digital, or purely analogue (never hybrid) execution squads in many internet forums...

The age-old debate about how much, in what conditions and in what way can one hear or not the differences between real analogue synths and their digital emulations have never been more heated.

It may be obvious, but it is most often missed: the very factor that makes such debates on increasingly subtle aspects even possible is the huge strides achieved in the digital/analogue convergence. At the time of  the release of Dig It, the topic would have been hilariously absurd.

With current sampling frequencies and bit-precisions achievable in internal computations and sample representations, with current volatile and non-volatile memory amounts, and considering the sheer processing power in multi-core engines, the ability to emulate analogue circuit behavior has increased exponentially. So did our ability to control the processes - think of the user interface of a Roland System-8 or Korg Radias for example.

VA, or virtual analogue, synths have the increasing ability to handle many tweaks to many beloved knobs, altering in real time the synthesized and processed signal. We take this for granted now, but not so long ago this came at huge expense, if it was even possible. Also, the level at which characteristic irregularities in analogue circuitry can be modeled have vastly increased.

The Roland JV-1080 (and its successors) tried, for example, to imitate some crucial irregularities and instabilities with what they called the "1/f modulation". Fast forward, and now certain Roland VA gear, like the Boutique series, have detailed circuit modeling with even a control to adjust the age of the instrument - in order to simulate the components' sound-altering decay over time.

Which then lands one in the everlasting debates about how "good" they sound or whether analogue reigns supreme, full stop.

Roland Boutique series JP-08 VA synth
The answer to latter, looking at some forums, is typically a resounding quick "yes", or similarly emphatic "no". 

However, both such irrational extremes disregard a core contextual element.

"Analogue sounds best" is still very true, for...  the sphere of analogue synth sounds, especially within the confines of substractive synthesis. 

There is a very obvious reason why even decades ago creative minds embraced all other synthesis methods, too, including eminently digital gear... but even in current times some lock themselves into an exclusive, hence by definition self-limiting relationship with just one specific corner of the sonic Universe.

Latter is possible within the confines of certain sub-genres of electronic music, so exclusion of vast other sonic possibilities is not an issue. 

There is psychology at work, too, especially if one defines oneself by the used tools - instead of treating them as just tools. Musicians fall into the very same trap as e.g. photographers have been doing for ages, we really are not as different nor special as we sometimes would like to believe.

While many photographers were caught up in film vs. digital debates, the creative bunch embraced both technologies and used what was best for a certain purpose - same goes for synth artists of recent past and present.

Taking such shamelessly utilitarian approach, it boils down to something eminently simple but missed completely on a daily basis in many forums: is the tool in question the best one to use for the task?

Questions like "how can I create a realistic piano with my XY analogue gear" or "how can I do multi-operator FM synthesis via analogue means" (to quote two concrete examples) show how the use of the right tools for the job is entirely ignored in favor of a bordering-on-fetish approach. 

In the two examples, the approach itself is a by-definition failure from the start. If one thinks of e.g.  multi-operator FM synthesis's vast sonic changes introduced by minute alterations of some parameters, lack of precise and exactly reproducible control in a purely analogue approach makes the task eminently pointless.

Also, the task in question may well have not just parameters like music genre, musical or sonic style, technical range etc., but also crucial factors that define personal work flow.

If one needs instant recall and stability, then one goes for a hybrid or a fully digital tool, in order to be able to focus on reproducing the needed sounds as quickly and precisely as possible.

If one puts the sound source through (no pun intended) convoluted chains of processing, the "I can hear the difference immediately" between an analogue or digital source may no longer actually mean nor matter much- especially not in the final mix. Internet forum rhetoric is superb, until one plays games with an audience and subjects them to creatively processed sounds from plethora vastly different origins.

There is also the effort element in the workflow. It is often left out of the sizzling debates, exactly because it is highly personal and goes to the creative process of one or the other individual.

Ansel Adams's superb prints can be appreciated not just because of their visuals, but also because of the dark room efforts they involved - latter efforts can be nowadays reduced by order of magnitude in a digital dark room. Let's just think of his elaborate multi-masked dodging and burning, which required often a dozen paper cut-out masks to adjust precisely and locally the tones... However, he and many others used the best possible tools available to achieve what they set out to visualize.


Ansel Adams in his darkroom
As fundamental as it sounds, it is remarkably absent in many debates: as much as one may subjectively appreciate the mechanics of translating ideas into images or sounds, those are just the mechanics of the process - and some actually distance one from the end goal. It is admirable to suffer through a certain workflow for the sheer heroics involved, but...

Even seasoned judges in photography competitions have fallen into the trap of trying to guess, when separate categories were not defined, whether the photograph emerged from a digital or a traditional dark room. Watching them agonize over the prints was in a way entertaining. Did the origins of, and workflow leading to the image, really matter? In some cases, perhaps, but trying to reach judgement centered on content and message while mixing it with considerations on medium, process and tool-related aspects was and is symptomatic of the subjective traps.

There is marketing and financial side, too. Clearly, spending vast amounts on a certain piece of kit takes a huge degree of objectivity and honesty to allow the owner to admit that some kit at a fraction of cost is "close enough" for what the end result wants to be. It is not different from the debates about whether an Alien Skin plugin reproduction of the special je-ne-sais-quois feel of a certain film stock is good enough compared to shooting on that very film, then scanning and post-processing it...

Even digital relics have been brought into the present, with extra oomph... The Synclavier monsters' computational power nowadays can fit multiple times in an ordinary laptop,  and a Fairlight dinosaur can come to life in a cheap plugin. A legendary monster like the PPG Waveterm is nowadays wonderfully reproduced by apps like Audioterm coupled with a super-affordable Waldorf microWave or Blofeld that emulates the PPG Wave's characteristic analogue filters.

Synclavier
Roland Boutique VA synth can reproduce "well enough" the analogue originals at a fraction of the cost.

It is a cliche by now that the compromise between "good enough" and cost & effort is an eminently personal one.

Perhaps warranty periods and obtainable state-of-the-art (and affordable) components outweigh in some studios subtle differences in sound.

However, putting to one side psychology, ego, preferences in work flow, personal finances and priorities (feeding into the subjective), the brutal technological fact is that if something nowadays has set out to be a good VA instrument, then it has unprecedented chances of coming "close enough".

In some debates on "close enough", the use of arguments centered on aliasing, converter bit precision, computational precision and complexity are rather anachronistic nowadays, unless it is a really badly made gear. The subjectivity of such arguments is betrayed by how much they are in denial of the signal processing realities lurking under the bonnet.

When it does go wrong, it may actually add character... Waldorf Blofeld's surprisingly bad metallic reverb is horrid to some ears, but perhaps in someone else's studio it adds a characteristic thing that is missing in the other superb quality digital effects... In certain patches, it actually becomes essential to the final sound and pumping it through good quality reverb loses that certain something...

So while the galaxies of personal motivations, attempts of self-definition via the used tools will continue to swirl on and on, the convergence up to a point of the two (in some minds still) antagonistic worlds is also unstoppable.

Does true analogue sound best? Yes, for true analogue sounds, if that is all one needs... and when target audience can hear the current VA vs. analogue differences... and when they self-consciously care.

Does the audible differences in analogue-wannabe digital imitations matter? Yes, if in the sonic creation we make that authenticity a priority over myriad other artistic elements. Even eminently analogue legends perform nowadays with their vintage pieces emerging live from digital and hybrid gear, while internet forums of home musicians spiral into a frenzy for months and years debating some VCO vs. DCO sonic differences.

Thorsten Quaeschning of Tangerine Dream
While Daft Punk famously replied "Daft Punk" to the question "who will hear the difference between the three different microphones" on the track Giorgio by Moroder (from the album Random Access Memories), they embraced all technology at their disposal for achieving the creative goal.

How many listeners of Tangerine Dream's expansive improvised live sets on recent Sessions I and II albums lose sleepless nights trying to identify where the Doepfer modular ends and the JD-Xa's digital engine part begins?

As simple and obvious as it may be, countless such electronic artists, who do not have cramps about self-defeating puritanism about one sort or another, have demonstrated that even having attention to detail at obsessive levels is not an obstacle in going for the main goal that matters to them: putting every available tool in the service of creativity





Monday, 5 February 2018

The haunting of the new

Korg Prologue

The title of a classic Ray Bradbury short story, borrowed here temporarily, describes something that happened at the start of this year, and it shows how increasingly limited number of designers can think in novel ways when it comes to, paradoxically perhaps, re-visiting legacy technology of yesteryear. One manufacturer has proven yet again that when putting the musician at the centre of the design thinking, the result can be again a step evolution with something that nobody ever created in a hardware instrument.

We have seen years of retro synth offerings that were inundating the insatiable current market without offering much that the state-of-the-art technology could add as extras to our (home or other) studios of today.

When there was some innovation, usually, with extremely few exceptions, big and small names alike have come forward with instruments that, at best, had small variations on a theme, or added something that then stopped well short of what it could have become.

As usual, the beginning of the year and the NAMM show was expected to parade, even if in the preliminary states of not quite market-ready teasers, the latest and greatest offerings from music instrument makers.

Perhaps NAMM 2018 was one of the most polarised so far, in terms of the samey, endless variations on previous and current themes vs. the truly innovative ideas in the field of electronic instruments. As the ancient saying goes, light shines brighter in darkness - and this year there was one and only one step evolution that made the absence of innovation in the other products all the more evident.

Once again, countless new analogue variations, new modules, new re-spins (this is no longer a contradiction in terms, in the retro wave...) of the past, recent past and even present.

Innovation does not mean adding some extra polyphony or extra oscillators, an age-old matrix sequencer or whatever long pre-existed component to an existing design. Whatever name may stand behind it, let it be Moog or Dave Smith Instruments or Novation, this is simply a re-iteration (as illustrious as it may be) of existing technology.

Among the manufacturers that in the past months did not just regurgitate old ideas or just put new spin on essentially the same previously marketed instruments, Waldorf did stand out with the flagship Quantum. However, even this is merely bringing hardware instruments in line with software plugins that existed for decades.

Still, finally, a granular synthesis engine integrated with something else inside a tangible instrument... but no step evolution here, nothing that many others have not thought of before in terms of sound generation.

Waldorf Quantum

Going back a little bit, in the slightly less immediate past, Roland has thought of hybrid analogue / digital instruments, and produced a while ago the JD-Xa. However, apart from its frustrating user interface, the most frustrating is the stopping in conceptual thinking half-way through. It is a horrendously limited instrument compared to what the marriage of digital and analogue engines could have been.

Roland JD-Xa

Yamaha has produced the Genos, that in their breathtaking audacity (and by definition shocking  incorrectness) they dared to call a workstation. For many decades, the Korg M1 has defined and back then basically create the category - and even on a superficial scan of the Genos specs, it fails fundamentally and spectacularly.... and it is, at best, a sample-based arranger keyboard on steroids.

Yamaha Genos

Long gone are the days when Roland and Yamaha have produced step evolutions and presented entirely new ideas in usable instruments. Apart from endless re-spins of their glorious past (distant past...), what we see is the same synthesis engines being re-spun endlessly, in the best of cases, with some tweaks and expansions...

Even the Yamaha Montage was merely a beefed-up re-spin of their FM and sample-based AWM2 dual engine synths, with a user interface innovation. The brutal fact is that since FM synthesis (in the era-defining Yamaha DX7) and variphase engines (in the innovative Roland V-Synth), these manufacturers have not produced anything other than gradual increments of pre-existing technologies. Nor have many others...

The only step evolution produced and presented in mature form, winning also the "best in show" award at NAMM 2018, was the Korg Prologue. The major step is not because of them releasing yet another analogue instrument, not even because it is a hybrid digital + analogue synth.

There was a lot of discussion on its modulation capabilities with one LFO... which, incidentally, was also the case of several era-defining analogue instruments of the past... Somehow we have not seen legendary Prophet 5 synths tossed in dustbins by annoyed owners because of their single LFO :)

What those discussions and the subjective debates missed entirely, was what we could witness for the first time ever in a hardware synth... Apart from a hybrid architecture that did not stop half-way through the quest of capitalising on its possibilities (as Roland did with the aforementioned JD-Xa), it introduces user-definable, user-programmable digital oscillators and digital effects (!) in the multi-engine.

The ability to define whatever digital oscillator (also digital effects) with a software development kit (SDK) to be released in April, to have 16 of these user-definable units that operate seamlessly as any pre-defined oscillator in the Prologue synth, well, it is something we see for the first time in a full-fledged non-modular hybrid synth keyboard... and as the cliche goes, possibilities are really endless.

Korg Prologue versions

What it shows again, is that in a landscape dominated by the retro movement, somebody can come up with a brand new idea that instead of repeating the same old concepts, elevates them to entirely new heights.

It showed off the increasingly painful difference between thinking with purely marketing minds (let's re-spin a many decades old engine and violate even consecrated instrument category definitions with a huge price tag, one may guess what keyboard this applies to...) and with musician-oriented engineering minds.

Roland a while ago has introduced the plug-out concept, where essentially a software plugin could be loaded into their System-1 and System-8 keyboards. However, once again it fundamentally limited itself: the plug-outs are only done by the manufacturer, there is no open software development, and the plug-out slots are extremely limited anyway.

It was another example and another frustrating case when one gets close to an idea, completely misses the potential and with a very profit-oriented approach produces an almost-solution that does not have the musician and sound creator at its centre,  instead it firmly keeps the manufacturer's marketing thinking at its centre with an iron grip.

Even in this backward-looking market-driven world, Prologue, with the extremely few exceptions of some smaller manufacturers and some modular offerings, it shows there is hope. It happens to come from one of the big names, but it seems possible to come up with something new. As in the case of Kronos, the superlative workstation, this is again something that is bigger than the sum of its parts.

However, it is also symptomatic how devoid of innovation the entire landscape has become, where a few, increasingly few, new ideas stand out.

As in Ray Bradbury's wonderful tale, the newly (re-)created embodiments of old technology can have, in this case, exciting and entirely novel spirits haunting it in the best possible sense.

It also shows that innovation can be propelled by a user- and musician-centric approach, even if it now demands quite a technological skillset in order to capitalise on the offered potentials.

Hopefully, this spellbinding haunting of the new will continue in some, let it be small or super-large, names in the industry.