Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Sunday, 17 October 2021

Men, maths, and machines: Stochastic by Carbon Based Lifeforms

 

Stochastic music, as an actual term and method, really has its origins in Yannis Xenakis's seminal work from the 1960s, entitled Formalized Music (Musiques Formelles)

Essentially, random processes not only produce musical events in stochastic compositions, but they can be directed and/or constrained such that they can even create musical pieces of a certain style or genre. Creating a systematic mathematical treatise on this topic was an utterly groundbreaking move. 

Of course, in 2021, we have the luxury of looking back at decades of genuine computer music - i.e. musical works that were created not just on, but by computers. With the advent of personal computers, one could create such works at home, tinkering with stochastic processes or elaborate mathematical algorithms (for example, in the case of fractal music).

Computer compositions reliant on random elements were no longer confined to the laboratories with huge and terrifying looking computer monsters. Once upon a time, the stunningly human and mesmerising Illiac Suite could only be created on such a monstrosity, the ILLIAC computer at the University of Illinois.

Many have ventured into the realm of computer music, after all, even the ambient music luminary Brian Eno has built bridges between ambient and generative music.

We are almost at the end of 2021 now, and the ambient/psybient duo Carbon Based Lifeforms surprised fans by the release of an album called Stochastic

The album returns to the sonic world of their earlier ambiental albums like VLA and Twentythree.

The way in which this album was created is eminently different, though. Well, you may have guessed it, stochastic processes were applied in order to generate the sound sequences and textures. 

As the authors describe it, the tracks were born from exploiting the random features of some of their synths, and they were left alone to do their things... creating evolving textures, layers, and motifs. 

The track titles are firmly rooted in the world of maths and algorithms, apart from some poetic ones like Hello From The Children Of Planet Earth. Titles like Eigenvector, Finite State Space, Sphere Eversion are straight out of the world of vector algebra, control theory, and topology. 

One key aspect to highlight here is that the album does not contain what some may fear: these are not academic unlistenable experimentation, alien and alienating random sounds, or products of some purely theoretical adventure in areas of mathematics that nobody may understand. 

The album does sound remarkably identifiable as a CBL album. It has dreamy textures, floating layers of sonic bliss, and memorable evolving motifs. 

What is often forgotten when some discuss computer-generated music is that ultimately, it is still the human producing the end result. 

That human input may be merely a selection process of picking out pieces or entire tracks from the randomly generated output. It may be human involvement in the constraints imposed on the pseudo-random processes. It may be human control of numerous parameters, algorithms, stochastic processes. It may be human choices in the processing of the resulting sounds, e.g. via choices of effects.

Where the machine ends and where the human begins in computer-generated music is often a futile debate. 

We, as listeners are hearing the end result of a 'collaboration' between man and machine, where the machine was given more freedom than in normally composed and performed electronic music. 

When listening to Stochastic, at least this reviewer would recommend something perhaps scandalous to the listener: let's forget analysing where that delimitation line between the human crew of CBL and the synths may be. Let's not treat it as a highly technological record...

It is ethereal, pleasant, non-intrusive music but by no means for passive listening. There are endless details and myriad changes of subtle or tidal nature, there are tiny evolutions of sounds and there are vast swells of sounds. There are passages that are genuinely uplifting, expansive, and infused with what seems to be human emotions.

It comes across as a wholly enjoyable, varied, and quite human album. 

As Bill Laswell once wrote, Computers and electronic music are not the opposite of the warm human music. It's exactly the same...






Saturday, 7 April 2018

Sequenced Alternate Universes: Christopher Franke at 65




Chris Franke, a pivotal former member of the electronic music legend Tangerine Dream, is one of the rare and still active persons who can be inextricably linked with the characteristic sound of the Berlin School of electronic music. On 6 April, he celebrated his 65th birthday.

The originally jazz drummer Franke has become a superlative pioneer in the use of sequencers, which were used by many to produce repetitive sequences of melodic notes or percussion.

The live use of sequencers, notoriously unstable in the analogue era and in need of sometimes heroic on-the-fly re-tuning, was pioneered by him and the other legend of German electronic music, Klaus Schulze.

While Schulze has used it in his solo performances that even now, on archive or bootleg tapes are spellbinding and mind-bending, Franke used them in live jams in a band that demolished any pre-conception on electronic music having been something robotic and pre-determined.

Chris Franke's contribution to Tangerine Dream's and electronic music history's seminal album Phaedra cannot be overstated. Speaking of heroics, one can hear, forever immortalised in the studio recording, Franke's on-the-fly re-tuning of the sequencers as they drift out of tune.

But then there is Ricochet, Tangerine Dream's first live album. Listening to it in 2018, it is still mesmerizing in its use of humanly impossible to perform multi-layered sequences.


Franke has not only expanded electronic music light-years beyond what was humanly playable, but his seminal contribution was that a musician was literally jamming, as in a jazz group or a fiery progressive rock outfit, with the rest of the band, whilst using the dreaded analogue sequencers.

The resulting sound has become a defining one, and even many decades later, known as the  quintessential Tangerine Dream sound.

Even the characteristic "ratcheting" of the sequencer patterns are making their way into the most state-of-the-art synthesizers manufactured now - just think of Arturia's Matrixbrute, demonstrating Tangerine Dream-esque "ratcheting" in its product demo clips.

But this is not about technology.

Yes, he has performed his mind-bending sonic imaginings on often custom-made gear that was way ahead of its time, but the essence of what was happening in his performances was eminently that of a musical mind. Yes, when he did his sequencer magic, it was almost unimaginable to most fans of electronic music that the so far rigidly and repetitively used sequencers can be played as any other instrument.

Chris Franke, as very few others, have demonstrated that superlative use of technology with a through-and-through musician thinking can propel music to levels and spheres never before even imaginable. Any Berlin School electronic music fan will have involuntary pulse rate changes when one mentions seminal live albums like Poland, which even decades later is an essential lesson to wannabe or even self-proclaimed sequencer masters.

His split with Tangerine Dream in the late '80s, and his setting up of a California-based solo career was a musically and technologically interesting move.

One could never expect the superlative master of sequencers to release a, what one might call "new age", introspective and impressionistic album - but that is exactly what his first solo album, the simply beautiful Pacific Coast Highway, is.

Franke has also produced soundtracks with remote over-the-satellite-link recorded symphonic orchestra and state-of-the-art electronics, like Universal Soldier or the hugely successful Babylon 5 TV series.

Whilst he has ventured into architectural photography, too, showing the same connection between a musical and visually creative mind as Vangelis has done, one has to recall with nostalgy the simply superhuman tour de force he has performed during his decades with Tangerine Dream.

However, if one wishes to revisit the sequencing mastery of Chris Franke in a more up-to-date robe, then his London Concert is a good reference point.

One hopes it is in no way offensive to any hardened Tangerine Dream fan or any of the current members, after the hugely regretful passing of Edgar Froese... but Chris Franke, or as he will be forever known, CF, has had a lasting and forever defining impact on what we know as the "Tangerine Dream sound"... and with that, one is actually labeling a whole and hugely significant Universe within the multitudes of electronic music of past, present, and future.



Saturday, 3 March 2018

Converging worlds, stable antagonisms

Famously, and somewhat infamously, Klaus Schulze's first fully digital recording Dig It proclaimed the "death of an analogue" in one of its tracks.

Although the lyrics were ironic, and digital was understandably called an "automat" at that time, 1980 was not quite the best moment for heralding a tectonic shift toward an exclusive relationship with the emerging digital instruments.

Eminently digital synths (from early samplers to the later FM synths and beyond) have expanded the sonic palette to before unimaginable dimensions - but when it came to an "analogue" sound, they had been operating with a couple of crucial limitations.


In terms of sound synthesis and processing, the available computational power  was one of the factors that had been limiting the bit resolution and sample rate of the digitally represented signals that the synth operated with. This then introduced sonic artifacts, e.g. the especially notorious aliasing and a puny performance of early digital filters. Many of the still surviving, and largely outdated, stereotypes about the "digital sound" artifacts originated in this era.

The revolutionary Fairlight CMI
Both sample size and sampling rate also meant memory impact, especially for samplers. The characteristic sound of a Fairlight was partly due to its humble 8-bit sampling. 

Early Emulators used nonlinear compression tricks from the field of telecommunications standards, which exploited the way in which we hear things. Ergo they could store increasingly decent audio with fewer bits, hence with less (ludicrously expensive at that time) memory usage.

In an FM synth, like the revolutionary Yamaha DX7, the processing power was limiting the signal representation, the precision of the mathematical operations and how many of those it could perform in real time. 

The maths involved in even much later synths, like the E-mu Morpheus with its mind-bending morphing filters, limited how much control and changeability they allowed the humans to have in real time.

This was another key issue: how much we, users, could meddle in the inner digital processes and how much instantaneous control we have over the parameters that shaped our sounds.

The user interfaces on these digital synths were notoriously minimal, compared to the analogue synth users' joy of having an immediate, continuous and direct control over myriad parameters via many lovely knobs.

Even if some "programmer" kits helped one a little bit to get inside the digital beasts, the processing power still meant that one could not expect major real-time control over major number of key synthesis parameters. Notorious example, alas, is the aforementioned DX7, but even something like a Roland D50 engine was not a dream to deal with even with the programmers manufactured for them.

However, the analogue and digital worlds began to converge, and with huge steps in more recent times. NB convergence does not mean that the two (may) end up absolutely indistinguishable from each other, nor that someone may have the sheer audacity to claim that. Latter would immediately assemble the either purely digital, or purely analogue (never hybrid) execution squads in many internet forums...

The age-old debate about how much, in what conditions and in what way can one hear or not the differences between real analogue synths and their digital emulations have never been more heated.

It may be obvious, but it is most often missed: the very factor that makes such debates on increasingly subtle aspects even possible is the huge strides achieved in the digital/analogue convergence. At the time of  the release of Dig It, the topic would have been hilariously absurd.

With current sampling frequencies and bit-precisions achievable in internal computations and sample representations, with current volatile and non-volatile memory amounts, and considering the sheer processing power in multi-core engines, the ability to emulate analogue circuit behavior has increased exponentially. So did our ability to control the processes - think of the user interface of a Roland System-8 or Korg Radias for example.

VA, or virtual analogue, synths have the increasing ability to handle many tweaks to many beloved knobs, altering in real time the synthesized and processed signal. We take this for granted now, but not so long ago this came at huge expense, if it was even possible. Also, the level at which characteristic irregularities in analogue circuitry can be modeled have vastly increased.

The Roland JV-1080 (and its successors) tried, for example, to imitate some crucial irregularities and instabilities with what they called the "1/f modulation". Fast forward, and now certain Roland VA gear, like the Boutique series, have detailed circuit modeling with even a control to adjust the age of the instrument - in order to simulate the components' sound-altering decay over time.

Which then lands one in the everlasting debates about how "good" they sound or whether analogue reigns supreme, full stop.

Roland Boutique series JP-08 VA synth
The answer to latter, looking at some forums, is typically a resounding quick "yes", or similarly emphatic "no". 

However, both such irrational extremes disregard a core contextual element.

"Analogue sounds best" is still very true, for...  the sphere of analogue synth sounds, especially within the confines of substractive synthesis. 

There is a very obvious reason why even decades ago creative minds embraced all other synthesis methods, too, including eminently digital gear... but even in current times some lock themselves into an exclusive, hence by definition self-limiting relationship with just one specific corner of the sonic Universe.

Latter is possible within the confines of certain sub-genres of electronic music, so exclusion of vast other sonic possibilities is not an issue. 

There is psychology at work, too, especially if one defines oneself by the used tools - instead of treating them as just tools. Musicians fall into the very same trap as e.g. photographers have been doing for ages, we really are not as different nor special as we sometimes would like to believe.

While many photographers were caught up in film vs. digital debates, the creative bunch embraced both technologies and used what was best for a certain purpose - same goes for synth artists of recent past and present.

Taking such shamelessly utilitarian approach, it boils down to something eminently simple but missed completely on a daily basis in many forums: is the tool in question the best one to use for the task?

Questions like "how can I create a realistic piano with my XY analogue gear" or "how can I do multi-operator FM synthesis via analogue means" (to quote two concrete examples) show how the use of the right tools for the job is entirely ignored in favor of a bordering-on-fetish approach. 

In the two examples, the approach itself is a by-definition failure from the start. If one thinks of e.g.  multi-operator FM synthesis's vast sonic changes introduced by minute alterations of some parameters, lack of precise and exactly reproducible control in a purely analogue approach makes the task eminently pointless.

Also, the task in question may well have not just parameters like music genre, musical or sonic style, technical range etc., but also crucial factors that define personal work flow.

If one needs instant recall and stability, then one goes for a hybrid or a fully digital tool, in order to be able to focus on reproducing the needed sounds as quickly and precisely as possible.

If one puts the sound source through (no pun intended) convoluted chains of processing, the "I can hear the difference immediately" between an analogue or digital source may no longer actually mean nor matter much- especially not in the final mix. Internet forum rhetoric is superb, until one plays games with an audience and subjects them to creatively processed sounds from plethora vastly different origins.

There is also the effort element in the workflow. It is often left out of the sizzling debates, exactly because it is highly personal and goes to the creative process of one or the other individual.

Ansel Adams's superb prints can be appreciated not just because of their visuals, but also because of the dark room efforts they involved - latter efforts can be nowadays reduced by order of magnitude in a digital dark room. Let's just think of his elaborate multi-masked dodging and burning, which required often a dozen paper cut-out masks to adjust precisely and locally the tones... However, he and many others used the best possible tools available to achieve what they set out to visualize.


Ansel Adams in his darkroom
As fundamental as it sounds, it is remarkably absent in many debates: as much as one may subjectively appreciate the mechanics of translating ideas into images or sounds, those are just the mechanics of the process - and some actually distance one from the end goal. It is admirable to suffer through a certain workflow for the sheer heroics involved, but...

Even seasoned judges in photography competitions have fallen into the trap of trying to guess, when separate categories were not defined, whether the photograph emerged from a digital or a traditional dark room. Watching them agonize over the prints was in a way entertaining. Did the origins of, and workflow leading to the image, really matter? In some cases, perhaps, but trying to reach judgement centered on content and message while mixing it with considerations on medium, process and tool-related aspects was and is symptomatic of the subjective traps.

There is marketing and financial side, too. Clearly, spending vast amounts on a certain piece of kit takes a huge degree of objectivity and honesty to allow the owner to admit that some kit at a fraction of cost is "close enough" for what the end result wants to be. It is not different from the debates about whether an Alien Skin plugin reproduction of the special je-ne-sais-quois feel of a certain film stock is good enough compared to shooting on that very film, then scanning and post-processing it...

Even digital relics have been brought into the present, with extra oomph... The Synclavier monsters' computational power nowadays can fit multiple times in an ordinary laptop,  and a Fairlight dinosaur can come to life in a cheap plugin. A legendary monster like the PPG Waveterm is nowadays wonderfully reproduced by apps like Audioterm coupled with a super-affordable Waldorf microWave or Blofeld that emulates the PPG Wave's characteristic analogue filters.

Synclavier
Roland Boutique VA synth can reproduce "well enough" the analogue originals at a fraction of the cost.

It is a cliche by now that the compromise between "good enough" and cost & effort is an eminently personal one.

Perhaps warranty periods and obtainable state-of-the-art (and affordable) components outweigh in some studios subtle differences in sound.

However, putting to one side psychology, ego, preferences in work flow, personal finances and priorities (feeding into the subjective), the brutal technological fact is that if something nowadays has set out to be a good VA instrument, then it has unprecedented chances of coming "close enough".

In some debates on "close enough", the use of arguments centered on aliasing, converter bit precision, computational precision and complexity are rather anachronistic nowadays, unless it is a really badly made gear. The subjectivity of such arguments is betrayed by how much they are in denial of the signal processing realities lurking under the bonnet.

When it does go wrong, it may actually add character... Waldorf Blofeld's surprisingly bad metallic reverb is horrid to some ears, but perhaps in someone else's studio it adds a characteristic thing that is missing in the other superb quality digital effects... In certain patches, it actually becomes essential to the final sound and pumping it through good quality reverb loses that certain something...

So while the galaxies of personal motivations, attempts of self-definition via the used tools will continue to swirl on and on, the convergence up to a point of the two (in some minds still) antagonistic worlds is also unstoppable.

Does true analogue sound best? Yes, for true analogue sounds, if that is all one needs... and when target audience can hear the current VA vs. analogue differences... and when they self-consciously care.

Does the audible differences in analogue-wannabe digital imitations matter? Yes, if in the sonic creation we make that authenticity a priority over myriad other artistic elements. Even eminently analogue legends perform nowadays with their vintage pieces emerging live from digital and hybrid gear, while internet forums of home musicians spiral into a frenzy for months and years debating some VCO vs. DCO sonic differences.

Thorsten Quaeschning of Tangerine Dream
While Daft Punk famously replied "Daft Punk" to the question "who will hear the difference between the three different microphones" on the track Giorgio by Moroder (from the album Random Access Memories), they embraced all technology at their disposal for achieving the creative goal.

How many listeners of Tangerine Dream's expansive improvised live sets on recent Sessions I and II albums lose sleepless nights trying to identify where the Doepfer modular ends and the JD-Xa's digital engine part begins?

As simple and obvious as it may be, countless such electronic artists, who do not have cramps about self-defeating puritanism about one sort or another, have demonstrated that even having attention to detail at obsessive levels is not an obstacle in going for the main goal that matters to them: putting every available tool in the service of creativity





Monday, 22 January 2018

Three years on... the Dream continues


Edgar Froese (Photo: commons / wikimedia)

Edgar Froese, the founder of the electronic legend, well, almost institution that was and is Tangerine Dream, passed away three years ago, on 20 Jan 2015.

As a prominent and eminent figure of what became known as the Berlin School, he has navigated through almost five decades of tumultuous musical, technological and social changes with his band.

As a figure of speech, we can probably say countless studio and live albums, a long list of illustrious soundtracks have been created, plus of course numerous solo albums.

A quintessential characteristic of his philosophy and that of the music of Tangerine Dream has been the fact that technology never took over and never became the ultimate goal. It always served a purpose as a mere creative tool, as revolutionary as it was in Edgar's and his band mates' hands.

Edgar would be very happy to see the band today and his legacy - and he may well be extremely happy at, as he put it, another cosmic address he moved on to in January 2015.

The 50th anniversary album, Quantum Gate, which was also reviewed here has been a great success.

The number of not just electronic but rock and other music magazines that have almost re-discovered Tangerine Dream was a joy to see.

The return to improvised live performances and the release of these lengthy pieces are a superb renaissance for the fans, who last heard such concert pieces several decades ago.

The current members of TD, Thorsten Quaeschning, Ulrich Schnauss and Hoshiko Yamane, have taken Edgar's overall musical and creative philosophy successfully into Edgar's posthumous period.

There is something remarkable happening, and Edgar would be, we can be sure, all too happy to witness this: unlike bands like Yes, who without a defining figure joining them live have really lost their way and leading to rather mechanical live album releases, Tangerine Dream is continuing with vast bursts of new creativity.

While the sound stayed instantly recognisable, it is a TD of the 21st century and with state-of-the-art, but musically functional as ever, technology.

On a personal note, I first came into contact with Edgar and TD's music as a teenager, beyond the Iron Curtain. I like to always point out for people who could access any music at any moment in any circumstances, that getting my hands on such music was a lengthy but rewarding adventure... and what escapism it was!

However, I would never have thought that more than three decades later I shall be treated to fresh and invigoratingly scintillating Tangerine Dream albums that have the unmistakable presence of Edgar's musical spirit still.

While remembering with sadness Edgar, there is joy in witnessing a quite unique phenomenon in the contemporary music scene.

Rest in peace, tremendous wizard of sounds, of time and space - and very glad to still have You with us in the continuing story of the phenomenon called Tangerine Dream!